A snake game built in Bitsy, where you guide a growing snake around an arena collecting eggs while avoiding walls and your own trail.

How to play: arrow keys to steer, eat eggs to grow and raise your score, avoid your own body and the walls, watch the floor since different surfaces handle differently.

The floor is made of ice, gravel, and tar tiles that don't just look different, they behave differently ice u slide straight through it, gravel drags your pace, tar nearly stops you. That's Bogost's argument made into a rule texture is behavior, not just appearance.

 Bitsy has no built-in game loop, so the auto-moving snake is itself a custom hack on top of the engine. On top of that, every 3 eggs the texture layout changes to a harder configuration, so the arena itself evolves as you play instead of staying static.

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